Week
1
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introduction of the class
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03.03,04
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what to do today & overall introduction
- get the
required texts reserved in the library
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Week
2
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1.
What is Interaction Design?
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03.10, 11
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- Explain
the difference between good and poor interaction design.
- Describe
what interaction design is and how it relates to human-computer
interaction and other fields.
- Explain
the relationship between the user experience and usability.
- Describe
what and who is involved in the process of interaction design.
- Outline
the different forms of guidance used in interaction design.
- Enable
you to evaluate an interactive product and explain what is good and
bad about it in terms of the goals and core principles of interaction
design.
- ppt 1
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Week
3
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2.
Understanding and Conceptualizing Interaction
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03.17, 18
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- Explain
what is meant by the problem space.
- Explain how
to conceptualize interaction.
- Describe
what a conceptual model is and how to begin to formulate one.
- Discuss
the use of interface metaphors as part of a conceptual model.
- Outline
the core interaction types for informing the development of a
conceptual model.
- Introduce
paradigms, visions, theories, models, and frameworks informing
interaction design
- ppt 2
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Week
4
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3.
Cognitive Aspects
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03.24, 25
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- Explain what
cognition is and why it is important for interaction design.
- Discuss
what attention is and its effects on our ability to multitask.
- Describe
how memory can be enhanced through technology aids.
- Explain
what mental models are.
- Show the
difference between classic internal cognitive frameworks (e.g. mental
models) and more recent external cognitive approaches (e.g.
distributed cognition) that have been applied to HCI.
- Enable
you to try to elicit a mental model and be able to understand what it
means
- ppt 3
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Week
5
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4.
Social Interaction
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03.31, 04.01
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- Explain
what is meant by social interaction.
- Describe
the social mechanisms that are used by people when communicating and
collaborating.
- Discuss
how social media have changed the ways in which we keep in touch, make
contact, and manage our social and working lives.
- Explain
what is meant by telepresence.
- Give
an overview of shareable technologies and some of the studies showing
how they can facilitate collaboration and group participation
- ppt 4
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Week
6
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5.
Emotional Interaction
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04.07, 08
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- Explain
how our emotions relate to behavior and user experience.
- Provide
examples of interfaces that are both pleasurable and usable.
- Explain
what expressive and annoying interfaces are and the effects they can
have on people.
- Introduce
the area of automatic emotion recognition and emotional technologies.
- Describe
how technologies can be designed to change people’s attitudes
and behavior.
- Give an
overview on how anthropomorphism has been applied in interaction
design.
- Enable
you to critique the persuasive impact of an online agent on customers
- ppt 5
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Week
7
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6.
Interfaces
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04.14, 15
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- Provide
an overview of the many different kinds of
interfaces.
- Highlight
the main design and research issues for each of the interfaces.
- Discuss
the difference between graphical (GUIs) and natural user interfaces
(NUIs).
- Consider
which interface is best for a given application or activity
- ppt 6
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Week
8
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mid-examination
period-mid term assignment
|
04.21, 22
|
- Provide
an overview of the many different kinds of
interfaces.
- Highlight
the main design and research issues for each of the interfaces.
- Discuss
the difference between graphical (GUIs) and natural user interfaces
(NUIs).
- Consider
which interface is best for a given application or activity
- ppt 6
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Week
9
|
7.
Data Gathering
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04.28, 29
|
- Discuss
how to plan and run a successful data gathering program.
- Enable
you to plan and run an interview.
- Enable
you to design a simple questionnaire.
- Enable
you to plan and carry out an observation
- ppt 7
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Week
10
|
8.
Data Analysis, Interpretation and Presentation
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05.05, 06
|
- Discuss
the difference between qualitative and quantitative data and analysis.
- Enable
you to analyze data gathered from questionnaires.
- Enable
you to analyze data gathered from interviews.
- Enable
you to analyze data gathered from observation studies.
- Make
you aware of software packages that are available to help your
analysis.
- Identify
some of the common pitfalls in data analysis, interpretation, and
presentation.
- Enable
you to be able to interpret and present your findings in a meaningful
and appropriate manner
- ppt 8
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Week
11
|
9.
The Process of Interaction Design
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05.12, 13
|
- Consider
what doing interaction design involves.
- Explain
some advantages of involving users in development.
- Explain
the main principles of a user-centered approach.
- Present
a simple lifecycle model of interaction design.
- Ask
and provide answers for some important questions about the interaction
design process.
- Consider
how interaction design activities can be integrated into the wider
product development lifecycle
- ppt 9
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Week
12
|
10.
Establishing Requirements
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05.19, 20
|
- Describe
different kinds of requirements.
- Enable
you to identify different kinds of requirements from a simple
description.
- Explain
how different data gathering techniques (those introduced in Chapter 7
and others) may be used during the requirements activity.
- Enable
you to develop a scenario, a use case, and an essential use case from
a simple description.
- Enable
you to perform hierarchical task analysis on a simple description
- ppt 10
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Week
13
|
11.
Design, Prototyping and Construction
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05.26, 27
|
- Describe
prototyping and different types of prototyping activities.
- Enable
you to produce simple prototypes from the models developed during the
requirements activity.
- Enable
you to produce a conceptual model for a product and justify your
choices.
- Explain
the use of scenarios and prototypes in design.
- Introduce
physical computing kits and software development kits, and their role
in construction
- ppt 11
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Week
14
|
12.
Interaction Design in Practice
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06.02, 03
|
- Describe
some of the key trends in practice related to interaction design.
- Enable
you to discuss the place of UX design in agile development projects.
- Enable
you to identify and critique interaction design patterns.
- Explain
how open source and ready-made components can support interaction
design.
- Explain
how tools can support interaction design activities
- ppt 12
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Week
15
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final term examination period-final term assignment
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06.09, 10
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