schedule

soongsil university / the Global School of Media

2022 Spring
U
X/UI Design: Interaction Design

 

Week 1

introduction of the class

03.02

 

what to do today & overall introduction

  • get the required texts reserved in the library

Week 2

1. What is Interaction Design?

03.09

  • Explain the difference between good and poor interaction design.
  • Describe what interaction design is and how it relates to human-computer interaction and other fields.
  • Explain the relationship between the user experience and usability.
  • Describe what and who is involved in the process of interaction design.
  • Outline the different forms of guidance used in interaction design.
  • Enable you to evaluate an interactive product and explain what is good and bad about it in terms of the goals and core principles of interaction design.
  • ppt 1

Week 3

2. Understanding and Conceptualizing Interaction

03.16

 

  • Explain what is meant by the problem space.
  • Explain how to conceptualize interaction.
  • Describe what a conceptual model is and how to begin to formulate one.
  • Discuss the use of interface metaphors as part of a conceptual model.
  • Outline the core interaction types for informing the development of a conceptual model.
  • Introduce paradigms, visions, theories, models, and frameworks informing interaction design
  • ppt 2

Week 4

3. Cognitive Aspects

03.23

  • Explain what cognition is and why it is important for interaction design.
  • Discuss what attention is and its effects on our ability to multitask.
  • Describe how memory can be enhanced through technology aids.
  • Explain what mental models are.
  • Show the difference between classic internal cognitive frameworks (e.g. mental models) and more recent external cognitive approaches (e.g. distributed cognition) that have been applied to HCI.
  • Enable you to try to elicit a mental model and be able to understand what it means
  • ppt 3

Week 5

4. Social Interaction

03.30

  • Explain what is meant by social interaction.
  • Describe the social mechanisms that are used by people when communicating and collaborating.
  • Discuss how social media have changed the ways in which we keep in touch, make contact, and manage our social and working lives.
  • Explain what is meant by telepresence.
  • Give an overview of shareable technologies and some of the studies showing how they can facilitate collaboration and group participation
  • ppt 4

Week 6

5. Emotional Interaction

04.06

  • Explain how our emotions relate to behavior and user experience.
  • Provide examples of interfaces that are both pleasurable and usable.
  • Explain what expressive and annoying interfaces are and the effects they can have on people.
  • Introduce the area of automatic emotion recognition and emotional technologies.
  • Describe how technologies can be designed to change people’s attitudes and behavior.
  • Give an overview on how anthropomorphism has been applied in interaction design.
  • Enable you to critique the persuasive impact of an online agent on customers
  • ppt 5

Week 7

6. Interfaces

04.13

  • Provide an overview of the many different kinds of interfaces.
  • Highlight the main design and research issues for each of the interfaces.
  • Discuss the difference between graphical (GUIs) and natural user interfaces (NUIs).
  • Consider which interface is best for a given application or activity
  • ppt 6

Week 8

mid-examination period-mid term assignment

04.20

  • Provide an overview of the many different kinds of interfaces.
  • Highlight the main design and research issues for each of the interfaces.
  • Discuss the difference between graphical (GUIs) and natural user interfaces (NUIs).
  • Consider which interface is best for a given application or activity
  • ppt 6

Week 9

7. Data Gathering

04.27

  • Discuss how to plan and run a successful data gathering program.
  • Enable you to plan and run an interview.
  • Enable you to design a simple questionnaire.
  • Enable you to plan and carry out an observation
  • ppt 7

Week 10

8. Data Analysis, Interpretation and Presentation

05.04

  • Discuss the difference between qualitative and quantitative data and analysis.
  • Enable you to analyze data gathered from questionnaires.
  • Enable you to analyze data gathered from interviews.
  • Enable you to analyze data gathered from observation studies.
  • Make you aware of software packages that are available to help your analysis.
  • Identify some of the common pitfalls in data analysis, interpretation, and presentation.
  • Enable you to be able to interpret and present your findings in a meaningful and appropriate manner
  • ppt 8

Week 11

9. The Process of Interaction Design

05.11

  • Consider what doing interaction design involves.
  • Explain some advantages of involving users in development.
  • Explain the main principles of a user-centered approach.
  • Present a simple lifecycle model of interaction design.
  • Ask and provide answers for some important questions about the interaction design process.
  • Consider how interaction design activities can be integrated into the wider product development lifecycle
  • ppt 9

Week 12

10. Establishing Requirements

05.18

  • Describe different kinds of requirements.
  • Enable you to identify different kinds of requirements from a simple description.
  • Explain how different data gathering techniques (those introduced in Chapter 7 and others) may be used during the requirements activity.
  • Enable you to develop a scenario, a use case, and an essential use case from a simple description.
  • Enable you to perform hierarchical task analysis on a simple description
  • ppt 10

Week 13

11. Design, Prototyping and Construction

05.25

  • Describe prototyping and different types of prototyping activities.
  • Enable you to produce simple prototypes from the models developed during the requirements activity.
  • Enable you to produce a conceptual model for a product and justify your choices.
  • Explain the use of scenarios and prototypes in design.
  • Introduce physical computing kits and software development kits, and their role in construction
  • ppt 11

Week 14

12. Interaction Design in Practice

06.01

  • Describe some of the key trends in practice related to interaction design.
  • Enable you to discuss the place of UX design in agile development projects.
  • Enable you to identify and critique interaction design patterns.
  • Explain how open source and ready-made components can support interaction design.
  • Explain how tools can support interaction design activities
  • ppt 12

Week 15

final term examination period-final term assignment

06.08

  • Final term

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